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0/194Learned
Platform Developer
Study Checklist
Checklist progress
0/194Learned
Identify the capabilities of the declarative process automation features.
0/8
Understand how to declare variables, constants, methods, modifiers, Apex interfaces, and the appropriate use cases for each.
0/15
Apex collection variable declaration
Learn this conceptApex constants and the final keyword
Learn this conceptApex method declaration and argument passing
Learn this conceptAccess modifiers for Apex classes and members
Learn this conceptStatic versus instance members in Apex
Learn this conceptApex properties versus member variables
Learn this conceptApex interfaces and implementing classes
Learn this conceptVirtual, abstract, and override class modifiers
Learn this conceptSharing keywords on Apex class declarations
Learn this conceptTransient members and Apex serialization
Learn this conceptGiven a scenario, assess how Apex control flow statements will execute and when to apply different control flow statements.
0/8
Given a scenario, write SOSL, SOQL, and DML statements in Apex, and assess what they will return.
0/18
Given a scenario, follow best practices to write Apex classes and triggers.
0/6
Given a scenario, understand governor limits and their implications on Apex transactions.
0/5
Describe the relationship between Apex transactions, the save order of execution, and the potential for recursion and/or cascading.
0/10
Implement exception handling in Apex, including custom exceptions as needed.
0/7
Given a scenario, use declarative functionality and Apex together to automate business logic.
0/7
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An Apex method is a named block of code that declares a return type, a typed parameter list, and a body so other Apex can call that logic instead of duplicating it. You write optional access modifiers plus optional override or static, then the return type (void when nothing is returned), the method name, parameters in parentheses, and the body in braces. Primitive arguments such as Integer and String are copied into the method, so the caller's variable is unchanged; non-primitive arguments such as sObjects share the same object, so field changes remain after the call.